top of page

BLOG
The sketch and process of my creation and the research

UNIT1 Character design

This is a story that takes place in a flower shop, and I mainly created two main characters, which are inspired by cactus and bees

Here's the description of the two main characters

Viridius:on the left side,Symbolizing life, energy and natural restoration, he was inspired by the cactus.Sensitive , often  speechless when facing customers, good at taking care of new( born) flowers, very lively and cheerful in front of familiar people and love to joke.weight:2kg;height:60cm
Abeja:The word is Spanish for bee, which is also the basis for the character.Although it is a bee, it is very lazy in the non-working hours only like to lie in bed, but no one cares more about the flowers than it do, very good at dealing with customers, but treat it's good friends and relatives often a little perfunctorily.weight:1kg;height:65cm

Several elves born in the flower shop, look after flowers in the flower shop every day, they are very friendly and can talk to humans,once they leave the flower shop, they become ordinary plants, but the good news is that they can survive as long as they have sunlight and water.

A character's setting is very important when we create them, such as how they were born, how they lived, how they treated their family and friends, how they reacted in different situations, what they like to do in life, and what they keep doing, their body language and their expressions when different things happen, the way they express their emotions, and the resistance they experience when pursuing their goals are all factors we should consider when developing a living character.

As I was creating these two characters, I looked up many pictures of flowers and converted them into fairies using their inspiration. I tried to sketch a lot of characters in this step. After that, I refined some of the characters that I was most interested in, sketched their expressions and movements, and considered their backgrounds.

The chimera

chimera.jpg

 

 

The main body of Chimera is made up of one of my favourite birds, which I photographed in the museum and then based on that, I took different parts of other animals like the deer antlers, the foot of a lizard, and put them together. Due to the fact there was no fixed light source or colour background when I shot, I decided to turn them all black and white, this will make the visuals more harmonious. I found myself when I making the collage as I can show my thoughts directly by Crop the pictures and stick them together.
c96b24c98061125816e94f745d75c49.jpg

unit 2

exercise1

Due to the fact that this was the room of a spiteful 90-year-old man, I made the following adjustments. I drew a wheelchair to show that the man's temper was due to the inconvenience of his legs and feet. An old man was nostalgic because his favorite dog died, but he was also saddened by his loss. The style of furniture I paint most often refers to the vintage furniture, so many of my pieces are wooden, like clocks. Old people have trouble walking, so beds and cabinets tend to be relatively short, and curtains are always drawn to one side, as they have trouble with their legs. As the old man is withdrawn and avoids going outside, he has a calendar in his room, and he rarely cleans it, resulting in cobwebs. He throws his books on the ground at will. There is also no life in the flowers he has raised.

This is a collage of the references I found
edad53e9b50b6c98a3e8aa5011c0952.jpg
This is my drawing and process by traditional and digital drawing
ecb9b7144890b2605727ed0e617a6e5.jpg
c96b24c98061125816e94f745d75c49.jpg
Since it was my first time doing perspective drawing, I spent a lot of time studying the perspective relationship of objects. In the case of something like a circle, I had difficulty finding the corresponding position and angle in space
70fefc027ca86d2d9fd7d9babf2a688.jpg
It is important to find the horizon and vanishing points accurately when painting. There may be many vanishing points in different directions, but they are all concentrated on the horizon
fb9c4c2249e596268ca25c1ce7c73ae.jpg
28b27d0135a9a0d6f83698ce0e3b209.jpg
The following are some rough sketches I made to learn and understand perspective drawing
草图.jpg
练习2.jpg
I've done some exercises with perspective, some exercises with scenes to improve my eyeball soup project.
练习_edited_edited_edited.jpg

the exercise of the robbed room

练习3_edited.jpg
The forest
the exercise of the fishbowl room
 
d97e59343851d6f631e6dc5b7951380.jpg
the lighting exercise
3951f19ba4ae10fda910376e577a68b_edited.j
fdcda5ad6c8b20dbceaa121f4b4eca5.jpg
e9cd08e9b9e0e6b61d2c46f222f703a_edited.j
666b6ddf3953265f84c1d3c43e69228_edited.j

Eyeball soup project

Research
 

My research on the house and furniture of the protagonist in this movie was similarly influenced by the tone of "Coraline", and I wanted to create a sense of the atmosphere and background of her life.

微信图片_20241105225627.jpg
canvas_moodboard3-241126_1923.png
canvas_moodborad2-241126_1940.png
canvas_composition-research-241126_1941.png
room sketch.jpg

This is my rough sketch of my room, including perspective, what it includes, and how things are arranged.

MORE DETAIL RESEARCH

reaearch1.jpg
research3.jpg
research2.jpg

background setting

From 2000 to 2010, a monster fed on children's eyeballs in a remote cottage. Initially, the monster was mice and rabbits, so I designed a refrigerator and lockers in the scene because such animals like to store food, but some of the furniture was vintage because it lived here for so long.

sketch1.jpg

ROOM VERSION 1

Based on my previous research, I came up with this line sketch for my room

skecth2.jpg

ROOM VERSION 2

eyeball final.png
eyeball process.png
eyeball process 2.png

the eyeball blender process
 

I then started modeling my room and here is the process and a preview of the final scene

skecth2.jpg
blender4.png

the detail modeling

blender.png
blender3.png
sketch1.jpg
blender2.png
blender5.png

the final modeling part of the scence

room blender 140407.png
skecth2.jpg
bottom of page